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/* ----------
 * pg_lzcompress.h -
 *
 *    Definitions for the builtin LZ compressor
 *
 * src/include/utils/pg_lzcompress.h
 * ----------
 */

#ifndef _PG_LZCOMPRESS_H_
#define _PG_LZCOMPRESS_H_


/* ----------
 * PGLZ_Header -
 *
 *        The information at the start of the compressed data.
 * ----------
 */
typedef struct PGLZ_Header
{
    int32        vl_len_;        /* varlena header (do not touch directly!) */
    int32        rawsize;
} PGLZ_Header;


/* ----------
 * PGLZ_MAX_OUTPUT -
 *
 *        Macro to compute the buffer size required by pglz_compress().
 *        We allow 4 bytes for overrun before detecting compression failure.
 * ----------
 */
#define PGLZ_MAX_OUTPUT(_dlen)            ((_dlen) + 4 + sizeof(PGLZ_Header))

/* ----------
 * PGLZ_RAW_SIZE -
 *
 *        Macro to determine the uncompressed data size contained
 *        in the entry.
 * ----------
 */
#define PGLZ_RAW_SIZE(_lzdata)            ((_lzdata)->rawsize)


/* ----------
 * PGLZ_Strategy -
 *
 *        Some values that control the compression algorithm.
 *
 *        min_input_size        Minimum input data size to consider compression.
 *
 *        max_input_size        Maximum input data size to consider compression.
 *
 *        min_comp_rate        Minimum compression rate (0-99%) to require.
 *                            Regardless of min_comp_rate, the output must be
 *                            smaller than the input, else we don't store
 *                            compressed.
 *
 *        first_success_by    Abandon compression if we find no compressible
 *                            data within the first this-many bytes.
 *
 *        match_size_good        The initial GOOD match size when starting history
 *                            lookup. When looking up the history to find a
 *                            match that could be expressed as a tag, the
 *                            algorithm does not always walk back entirely.
 *                            A good match fast is usually better than the
 *                            best possible one very late. For each iteration
 *                            in the lookup, this value is lowered so the
 *                            longer the lookup takes, the smaller matches
 *                            are considered good.
 *
 *        match_size_drop        The percentage by which match_size_good is lowered
 *                            after each history check. Allowed values are
 *                            0 (no change until end) to 100 (only check
 *                            latest history entry at all).
 * ----------
 */
typedef struct PGLZ_Strategy
{
    int32        min_input_size;
    int32        max_input_size;
    int32        min_comp_rate;
    int32        first_success_by;
    int32        match_size_good;
    int32        match_size_drop;
} PGLZ_Strategy;


/* ----------
 * The standard strategies
 *
 *        PGLZ_strategy_default        Recommended default strategy for TOAST.
 *
 *        PGLZ_strategy_always        Try to compress inputs of any length.
 *                                    Fallback to uncompressed storage only if
 *                                    output would be larger than input.
 * ----------
 */
extern const PGLZ_Strategy *const PGLZ_strategy_default;
extern const PGLZ_Strategy *const PGLZ_strategy_always;


/* ----------
 * Global function declarations
 * ----------
 */
extern bool pglz_compress(const char *source, int32 slen, PGLZ_Header *dest,
              const PGLZ_Strategy *strategy);
extern void pglz_decompress(const PGLZ_Header *source, char *dest);

#endif   /* _PG_LZCOMPRESS_H_ */

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